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View Profile MadFLeX
Former Flash Enthusiast/Current Battle Rapper

Male

occupied.

Bay Area, California

Joined on 2/1/01

Level:
20
Exp Points:
4,019 / 4,440
Exp Rank:
9,147
Vote Power:
6.14 votes
Rank:
Town Watch
Global Rank:
64,591
Blams:
12
Saves:
95
B/P Bonus:
2%
Whistle:
Normal
Trophies:
3
Medals:
144
Gear:
2

Recent Game Medals

2,070 Points

Foe Bouncer 10 Points

Perform a massive aerial combo by bouncing off enemies.

Newbie Warrior 10 Points

Discover the standard 3-hit melee combo.

What Game? 10 Points

Paint the loading screen with the ooze of 100 dead slimes.

Feed the Fishes 25 Points

Defeat the 7th boss

Deadman's Chest 25 Points

Find treasure chests on levels 19, 20 and 21.

Sing, My Angel 10 Points

Defeat the Barbarian Queen

Father of Nation 10 Points

Upgrade all the skills of a race to maximum

Starry: Arcania 10 Points

Get BRILLIANTS for the night missions 10-12

Starry: Tanglewood 10 Points

Get BRILLIANTS for the night missions 7-9

Starry: Holy Mountain 10 Points

Get BRILLIANTS for the night missions 4-6

Latest News

More

Good people! Although many of you don't know me these days, NG was a hot spot for my creativity growing up, and it's inspiring to see so much amazing artistry has been normalized around here over the years.


19 years ago, I made Shore Acres, a very basic and simple point-and-click adventure game based on some of my childhood experiences. I had never learned anything about art, and the tools of the time were primitive. I followed it up with Shore Acres 2, which, at the time, put up almost a million plays. Although these games were really poorly executed, it was exciting to have an outlet for my creativity in the form of an organic, flawed game, driven entirely by plot.


I've gotten a little better. On and off, for years, I have made over 200 backgrounds for a remake of the first game, with a plot line substantially bigger and more focused, but never truly committed to its completion. However, the map and and backgrounds are nearly finished, and I have moved on to the gameplay, which has become pretty motivating. My hope is to release it on November 4, 2021, which would the the 20th anniversary of the original game.


The game will ultimately be renamed with a new soundtrack for branding purposes and professionalism, but a lot of the original concepts will remain with more detail, accurate maps, less plot holes, and less tiresome pixel hunting--ultimately a more mature approach. For those of you who are interested in following the progress, I will be updating my blog more often to stay motivated. Here are a few screen shots from the progress I've made so far.


In the meanwhile, wishing you all well during all this world chaos, all the best.

-B


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